@startuml
sprite $glide [48x48/16] {
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00000AFFFFFFFFFFFFFB100000000AFFFFFFFFFFFF300000
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00000BFFFFFFFFFF00000FFFFB00009FFFFFFFFFFF400000
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00000BFFFFFFFFF900006FFFF40000EFFFFFFFFFFF400000
00000BFFFFFFFFF800007FFFF10002FFFFFFFFFFFF400000
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00000BFFFFFFFFFA00002FFFA000077000006FFFFF400000
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00000BFFFFFFFFFFD10000000000029EFFFFFFFFFF400000
00000BFFFFFFFFFFFC20000000005FFFFFFFFFFFFF400000
00000BFFFFFFFFFFFFF941000000AFFFFFFFFFFFFF400000
00000BFFFFFFFFFFFBAEFFF60000DFFFFFFFFFFFFF400000
00000BFFFFFFFFFF60008FF30001FFFFFFFFFFFFFF400000
00000BFFFFFFFFFB00007FF00006FFFFFFFFFFFFFF400000
00000BFFFFFFFFF60008FFB0000CFFFFFFFFFFFFFF400000
00000BFFFFFFFFF3001FFF30004FFFFFFFFFFFFFFF400000
00000BFFFFFFFFF2005FF80000CFFFFFFFFFFFFFFF400000
00000BFFFFFFFFF50019600008FFFFFFFFFFFFFFFF400000
00000BFFFFFFFFFB000000007FFFFFFFFFFFFFFFFF400000
000009FFFFFFFFFF70000009FFFFFFFFFFFFFFFFFF300000
000005FFFFFFFFFFFC6459EFFFFFFFFFFFFFFFFFFE000000
000000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF8000000
0000004FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD0000000
00000006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD10000000
000000003BFFFFFFFFFFFFFFFFFFFFFFFFFFFE8000000000
000000000003444444444444444444444444200000000000
000000000000000000000000000000000000000000000000
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}


!define FA_GLIDE(_alias) ENTITY(rectangle,black,glide,_alias,FA GLIDE)
!define FA_GLIDE(_alias, _label) ENTITY(rectangle,black,glide,_label, _alias,FA GLIDE)
!define FA_GLIDE(_alias, _label, _shape) ENTITY(_shape,black,glide,_label, _alias,FA GLIDE)
!define FA_GLIDE(_alias, _label, _shape, _color) ENTITY(_shape,_color,glide,_label, _alias,FA GLIDE)
skinparam folderBackgroundColor<<FA GLIDE>> White
@enduml